Eco: world preview and four new Drooft mods


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Eco: world preview and four new Drooft mods
Published on Nov. 1, 2026

See your world before creating it. On the "World & meteor" card, click "Preview": your machine generates the biome map with your settings, in a few seconds, without starting the server. Not convinced? "Try another seed", then "Keep this world". The map shown is exactly the one Eco will create on first start. New generation settings come with it: terrain relief, coastline shapes, lake and island size, beaches and shallows, and the number of zones of each biome.


Four new Drooft mods, still in one click.

  • Food required to craft: a specialty's recipes are reserved for players whose nutrition multiplier reaches the threshold you set. Eating well matters again
  • Specialties by housing: the number of specialties and professions a player can have depends on the value and average tier of their home, in tiers you set on the website. The /logement command tells everyone where they stand
  • Private storage: a chest left open to everyone no longer shows up in the linked storage of other players' workbenches and stores. It can still be opened with a click, nothing gets lost
  • Cleanup: tree debris and rubble left on the ground are removed automatically after a delay you set (24 h for stone, 48 h for ore by default)


And also.

  • World paused: freeze the whole simulation from the website, for maintenance or a break between sessions
  • The specialty lock can now be set for each specialty (except basic ones), not just Mechanics and Industry


As always, just tick the mod's box on your server page: it is set up at the next start. To discover the game, visit the Eco game page.